Start your engines, a new megagame is on its way… Sydney Megagamers is excited to present Vroom, a game of racing and crashing rusty old rally cars in a post-apocalyptic desert.
Two overbearing, authoritarian states have laid waste and claim to these lands. Their power moved slowly, taking what little resource was left in the tired land and consuming it. Your corner of this wasteland is all that's left, as the Sand Wars finally arrive.
But amongst the chaos and brewing war, there is a racing league. Chaotic, haphazard, competitive, and fast. Cars are bolted together from junk, and held together by little more than the sheer will of the racing teams and the drivers they pay to race. Often, not even that is enough.
It's a lot of work to go desert racing, and you sure ain't gonna make it alone. 10 Racing Teams, each with 3 players, will have to cobble their vehicles together from scrap, bid to hire the services of someone crazy enough to drive the dang thing, and, of course, get out there and race.
Of course, there's only so much money to be made in racing alone, parts don't come cheap out in the Wastes. Luckily, there are 5 Sponsor Teams, each with 2 players, ready to fork over some cash in return for a spot on your car. Or the track. Or anywhere you're prepared to sell out and plaster their logo, as long as they're keeping their bosses happy.
The core of Vroom is the Race, which happens once per turn on a fresh track through the wastelands (which you help build). In order to get to the race however, you’ll have to fight with the other teams to hire the best drivers the wasteland has to offer and, of course, you’ll have to build a vehicle.
How do you build a vehicle in the middle of the wasteland? The Junkyard!
Rummage around, grab components that take your fancy, maybe get into a fight or two, and then you slot your shiny* new** components into your chassis to build your very own racecar! Last of all, set up on the track, roll some dice, and try not to crash on the first corner. Love your chances? Bet on yourself. Don't love your chances? Bet on someone else! Anything goes out in the wastelands.
Sound easy? Well, not when there’s nine other Racing Teams to compete with, five Sponsor Teams to negotiate with, and the sand wars brewing.
Samos Holdings Racing Team is owned and managed by Samos Holdings, a mysterious corporation backed by an unknown benefactor. They’ve got money, they seem to have influence, they’ve appeared out of nowhere, so question echoes in whispers across the wasteland: What does Samos Holdings really want out of racing? Money? Influence? Bragging rights? Perhaps only the dunes–or I guess Samos, whoever they are–knows.
The late, great Johan Rally founded JR racing in his youth, and the team remains one of the two oldest Racing Teams still alive and kicking out here in the wasteland. Unfortunately for them, the next oldest team are their eternal rivals, Rally Motorsports, founded by *shudder* Ferdinand Rally. JR Racing are the heart of racing, the soul of racing, they live and breathe racing. After all, if there's one thing Johan made clear before his untimely death, it was to Always Beat Ferdinand.
Racing wouldn't exist without the legendary Ferdinand Rally. They even named a whole style of it after him. Let's be very clear on that, it was after him, not his brother Johan. Rally and his brother were racing in the wastes from the very start, and while they’ve long since tragically passed on, their teams maintain their eternal rivalry. Not that beating Johan's team has ever been a real challenge. Rally Motorsports are the heart of racing, the soul of racing, they live and breathe racing. And they live by one mantra: First Ferd, Joh Third.
Someone in the big city heard there was money to be made out in the wastelands, and the Liberty Bank Racers are here to rake it in, baby! Turn on the paper taps and let the banknotes flow. Flow right into their pockets, that is. All you need in life is money, and the Liberty Bank Racers are here to Make A Living. They're here for business, and that business is being rich as hell.
Nobody knows the wastelands better than the Scorpions. Nobody knows crime better than the Scorpions. Nobody knows how to fly under the radar for so long the "establishment" forgets all about you and finally lets you escape oppressive government like the Scorpions. And nobody races like the Scorpions. You better watch yourself around the Scorpions, they're armed to the teeth (and sometimes the weapons are their teeth). Spending so long deep in the wastelands, fighting to survive, will do that to a racer.
Da Wikked Kidz are da koolest klownz in da wastelands, doing all da koolest trix and stuntz. Jumping ova 3 busses on a motorbike? EZ. Jumping ova 3 salvaged Tonka truckz with a tech deck? Sik. Jumping through flaming hoopz? Dang right. Even sometimez thingz that don't involve jumping. Nothin is tooo risky or tooo scary for Da Wikked Kidz, punk. Hell yeah.
The Wastelands Postal Service is the remnant of the statutory postal service established under the 7th Postal Act, with purview over the uninhabitable lands stretching from Ionia to Doria. Given the sparsely inhabited nature of the gazetted Region of Operation (RoO), the service faced a number of unique challenges in establishing its- oh, you meant why are they racing? Yeah, we're not sure either.
The Northeast Raiders Croquet-Tennis-Soccer-Ultimate-Softball Team started its life as a croquet club, but, as the croquet circuit collapsed under the war, they moved to tennis. After the tennis courts burned down, they moved to soccer. After all the goalposts were taken for weapons, they competed in ultimate Frisbee®. After the discs were mistaken for UFOs, they tested out softball. And now, unlikely as it might seem, they've come to the only sport left. Racing.
The Children of the Wastes gather in quiet, reverant chambers in the cliffs to the south, paying tribute to the Fire Lord Vulcan. It was by its decree that these lands were so devastated, and it will be by its decree that the Children will once again be saved, or so they claim, loudly, and at every opportunity. They race to experience the wasteland in all its truest glory, to honour the Fire Lord's masterwork, and to spread its word.
Frenzy!, the wasteland's favourite glamrock hypergroup, is releasing their 23rd studio album, A Frenzy! to Forget, and they're here to make sure everyone knows about it. And maybe make some money to fund the pyrotechnics for their next tour. So messy up your hair, squeeze into your high-waisted flares, and have your fire extinguisher on stand-by, because rock is coming back to racing, and it’s gonna be a Frenzy!
Vroom will interact with the following themes and topics:
Betting and Gambling
War and Oppressive Government in a fictional setting
Sydney Megagamers always relies on players embracing our social contract which acknowledges that "while tensions and conflicts exist between factions in our fictional world, those more focused and personal anti-social behaviours (like racism, sexism, homophobia, transphobia, and any other kind of discrimination) do not exist in this game."
When the world runs out of oil, nobody wins. Well, nobody except the oil recyclers. Where so many lost it all during the Oil Collapse, Recycled Oils Inc, now simply known as RecOil struck oil (pun intended). Within weeks, national militaries, non-national militias, and everyday citizens were turning to RecOil for drops of anything combustible. And with that demand, came money. We’re just lucky the owners of an oil company have a natural affinity for racing, and are more than happy to throw some of that money our way.
In a world where there’s more sand than hours in the day, a megacorporation like Big Sand is inevitable. Their vast sand mines to the North and massive silica foundries have made many people very rich and even more powerful. If you stand in the way of Big Sand, know they have the resources (and sand) to make your life very difficult, and very, very, gritty.
Rust Co. has money, that much is clear to everyone. Exactly where they got that money from, however, is less so. Emerging in the wasteland shortly after it all dried up, they’ve been throwing their weight around for some time, but it’s hard to say exactly what they’ve got out of it. It’s given rise to a sarcastic motto in the racing league: Earn Now, Ask Later.
Ol Mac’s Workshop is a local institution. Ol Mac and her team are as much a part of the wastelands as the sand itself. First established after it became clear that farming was no longer a viable industry, Ol Mac’s Workshop has made a name for itself making, salvaging, and cobbling together spare parts for whatever you might need. Cogs, Camshafts, Carburetors, Cylinders, you name it, Ol Mac will be more than happy to set you up. They may not have the money of their rivals, but boy do they have the soul of the wastes in spades.
Desert Wins is a pioneer in skill-based online gambling, whatever that legal loophole of a name really means. After being run out of civilization for exploiting various financial loopholes (simply not paying staff or tax or rent or anything really), they’ve set up out here in the wastes away from the money-grabbing hand of the law. Whether or not you love what they’ve done before, they’ve got money, and they’re willing to spend a whole lot of it on racing. And really, what else can we ask for?