This is Democracy Manifest!
The City Council of Hicks has a problem: an abandoned construction site, and absolutely no idea what to do with it.
Rather than make a decision themselves, the Mayor has sensibly delegated the problem to everyone else. Government departments must work together to create a redevelopment plan, while competing for resources and pushing their own agendas.
Businesses representatives can provide funding and influence proceedings, while private citizens demand that their voices be heard. Through negotiation, compromise, scheming and endless bureaucracy, everyone must somehow produce the best possible plan for Hicks will pushing their own adgenda.
And because local government isn't already ridiculous enough, everyone can also compete in a series of completely absurd mayoral events to earn rewards, influence, and most importantly bring joy to the people of Hicks.
There is of course a deadline. If you fail to get work together in time citizens may become... unhappy.
The future of Hicks is in your hands.
The stakes could not be lower!
Democracy Manifest is a low stakes megagame, seeing ~48 people come together for a full day event as they simulate the exaggerated bureaucratic nightmare that is local government. Players can choose between private citizens, business or government workers to contribute towards a complex redevelopment and the happiness of the City of Hicks.
The gameplay areas are starkly distinct, to scratch some players strategic mindset, players creative skills, and other players diplomatic fitness.
There are eight government departments in Hicks, each working towards re-developing the abandoned construction site in their own vision while keeping citizens happy. Each department has four interchangable players.
Responsible for animal welfare, pest management, wildlife issues, and occasionally solving problems nobody else wants. Animal Control may not always appear to have the most obvious stake in urban development but never underestimate how much trouble one escaped emu can cause.
Responsible for schools, educational programs, youth services, and public learning initiatives. Education frequently supports projects that invest in the city's long-term future, particularly those that benefit children and young people.
Responsible for emergency response, disaster preparedness, rescue operations, and fire prevention. Fire is always looking for opportunities to improve public safety and may find itself particularly busy when Hicks' latest development goes spectacularly wrong.
Responsible for public health initiatives, hospitals, clinics, emergency preparedness, and community wellbeing. Health players often become involved whenever developments or events affect the wellbeing of Hicks' citizens and will generally favour projects that improve quality of life.
Responsible for libraries, cultural services, education initiatives, archives, and lifelong learning. The Library Department values community enrichment and public access, often favouring projects that provide lasting cultural and educational benefits over purely commercial interests.
Responsible for maintaining parks, recreational facilities, public events, and improving community wellbeing. The department generally favours developments that create enjoyable public spaces while keeping the city attractive, vibrant, and somewhere people actually want to spend time.
Responsible for community safety, law enforcement, and maintaining public order. Police players may become involved in maintaining order during particularly chaotic public events—or causing paperwork for everyone else when things get out of hand.
Responsible for roads, traffic management, parking, public transport, and infrastructure. Transportation is interested in how new developments affect movement around the city and may advocate for practical infrastructure over more ambitious community projects.
Buisnesses provide a crucial source of external money to fund the grandest re-development of the abandoned site. There are three business representative groups in Democracy Manifest, with two players each.
Represents Hicks' restaurants, cafés, pubs, and hospitality businesses. The Lobby wants a thriving town centre full of customers, events, and attractions, and will happily support almost anything that brings people through the door.
Represents the independent shops and local businesses of Hicks. The Council wants development that supports the local economy without allowing large corporations to squeeze out the businesses that make Hicks unique.
Represents Hicks' larger businesses, major employers, investors, and commercial interests. The Chamber favours economic growth, major development, and projects that attract investment and create new opportunities for business.
Citizens represent the people who live, work, and participate in the community of Hicks, who also happen to be homeowners on the city block with the abandoned construction site. There are 10 unique citizen roles.
Inspired by every local Facebook group ever created, the Concerned Resident believes the council needs to hear about what is going wrong in Hicks. They are always ready with a complaint, a petition, or a strongly worded post about whatever has annoyed them most recently.
Campaigns to preserve green space, protect the local environment, and encourage sustainable development. The Environmental Campaigner will support projects that improve Hicks without sacrificing the city's natural spaces.
Passionate about bringing people together through large community events and celebrations. The Festival Organiser wants Hicks to have plenty of suitable spaces for festivals and will take a keen interest in developments that could make the city livelier.
Obsessed with the history of Hicks and determined to preserve the stories of the past that most people would probably yawn at. The Local Historian will take a keen interest in heritage, historic buildings, and anything that threatens to erase a piece of the city's past.
Works for the Hicks Herald and is always looking for the next big story. The Editor writes about the political machinations of Hicks and is never far from a rumour, scandal, or suspiciously convenient quote.
A fan of gotcha journalism, sensational stories, and keeping the people of Hicks entertained. The Radio Host loves the latest scandal but sometimes lacks the common sense to realise when a story should probably be left alone.
A long-time resident who has plenty of opinions about how Hicks should be run. They are particularly talented at complaining about the most minor inconveniences and will happily make sure the council hears about them.
A former Commonwealth Games bronze medallist who has never quite let anyone forget it. The Town Celebrity is extremely self-centred, loves public attention, and is determined to remain an important figure in the social life of Hicks.
A parent who spends their days juggling childcare, household responsibilities, and the endless challenges of raising a family in Hicks. Wants the best for their family’s future in Hicks.
Provides a voice for younger generations and wants Hicks to be a place where young people can thrive. Having inherited land at a young age, the Youth Representative also has a personal stake in how the city develops and what opportunities it provides for the future.
Sydney Megagamers always rely on players embracing our social contract which acknowledges that "while tensions and conflicts exist between factions in our fictional world, those more focused and personal anti-social behaviours (like racism, sexism, homophobia, transphobia, and any other kind of discrimination) do not exist in this game."
With that understanding, prospective players should understand that Democracy Manifest is an intentionally light megagame with low stakes. It is heavy on satirical themes, and players are encouraged to role with the game and not take get bogged down. The game does deal with the following themes:
Alliances and betrayals
Overburdening bureaucracy
Intentionally annoying citizens